GME's sharp cost cuts and efficiency push drive first-quarter profit despite a steep drop in hardware and software sales.
The class-action lawsuit, filed by Alejandro Aldana and Scott Gallie, accused GameStop of sharing customers' personal information without their consent.
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Specialty Retail Industry | Consumer Cyclical Sector | Ryan Cohen CEO | NYSE Exchange | 36467W109 Cusip |
US Country | 6,000 Employees | - Last Dividend | 22 Jul 2022 Last Split | 13 Feb 2002 IPO Date |
GameStop Corp. stands as a specialty retailer dedicated to delivering games and entertainment products across various platforms including in-store and online points of sale. Established in 1996 with its headquarters in Grapevine, Texas, the company has expanded its presence to serve customers in the United States, Canada, Australia, and Europe. Through its diverse brand portfolio, including GameStop, EB Games, Micromania, and Zing Pop Culture, GameStop Corp. caters to a wide audience ranging from gaming enthusiasts to pop culture and technology aficionados. Further diversifying its offerings, the company has ventured into digital asset wallet and NFT marketplace activities, marking its stake in the evolving digital collectibles space. Originally known as GSC Holdings Corp., GameStop has evolved to become a central hub for both new and pre-owned gaming and entertainment products.
GameStop Corp. offers an array of products and services tailored to meet the varied needs of gamers and pop culture enthusiasts, including: