| Entertainment Industry | Communication Services Sector | Mr. Lee Mattheu Zuckerman CEO | OTC PINK Exchange | 94748P104 CUSIP |
| US Country | 1 Employees | 10 Dec 2008 Last Dividend | - Last Split | 23 May 1996 IPO Date |
Web Blockchain Media Inc. is a multifaceted company immersed in the dynamic sectors of television production, digital content streaming, and the burgeoning technology landscapes of blockchain and digital finance. Situated in Studio City, California, the company leverages the synergy between cutting-edge technology and media content production to cater to a growing audience interested in the intersections of crypto, blockchain, fin-tech, and entertainment. By focusing on innovative and emerging technologies, Web Blockchain Media Inc. aims to lead in the creation and dissemination of content that educates, entertains, and informs a global audience about the revolutionary potentials of blockchain and digital finance within the media and entertainment sectors.
Web Blockchain Media Inc. produces a range of television content that explores the impact and implications of blockchain technology and digital finance on society, economics, and the global entertainment landscape. This includes documentary series, talk shows, and educational content designed to demystify blockchain technology and cryptocurrencies for a mainstream audience.
The company also operates in the digital realm, creating and distributing streaming media content tailored to the interests of tech-savvy viewers. This content often focuses on the latest trends in blockchain, cryptocurrency, and fin-tech innovations, providing insights, analyses, and forecasts from experts in the field.
As part of its mission to bridge the gap between entertainment and technology, Web Blockchain Media Inc. actively engages with the crypto, blockchain, and financial technology spaces. This not only involves the production of relevant content but also includes partnerships, collaborations, and initiatives aimed at fostering a deeper understanding and adoption of these technologies across various audiences.