| Software Industry | Information Technology Sector | Mr. Motoaki Tanigo CEO | JPX Exchange | JP3218500001 ISIN |
| US Country | 679 Employees | - Last Dividend | - Last Split | - IPO Date |
COVER Corporation, established in 2016 and headquartered in Tokyo, Japan, operates at the intersection of virtual reality and entertainment. The company is at the forefront of the rapidly expanding virtual YouTuber, or VTuber, industry, providing comprehensive services that cater to the burgeoning demand for virtual talents. Beyond VTuber production, COVER Corporation has also ventured into the realms of media mixes and metaverse development, showcasing its versatility and innovative approach in leveraging virtual technologies to create engaging and immersive experiences for a global audience.
As a pioneering agency, COVER Corporation specializes in producing VTubers — virtual characters who are animated and controlled by real-life content creators, offering entertainment through various online platforms. This service encompasses talent scouting, character development, motion capture, and live streaming support, enabling creators to bring their virtual personas to life and connect with fans around the world.
Recognizing the potential of VTubers beyond live streaming, COVER Corporation extends its expertise to media mix operations. This involves the strategic use of intellectual property associated with VTubers for the creation and distribution of a wide range of content and merchandise. From planning and development to licensing and tie-ins, the company explores various avenues including comics, animation, and other activities to enrich the VTuber fandom experience and increase brand reach.
In its quest to innovate within virtual spaces, COVER Corporation is developing Holoearth — a metaverse project that emphasizes sandbox gameplay. This initiative allows users to explore, create, and interact in an expansive virtual world. Holoearth represents COVER’s ambition to create a dynamic and interactive environment where communities can come together, partake in collaborative projects, and experience live events in a richly detailed virtual setting.