On the same day Ryan Cohen went on a podcast and told listeners to bet against GameStop, he was quietly signing off on a very different kind of statement with the SEC.
CEO Ryan Cohen buys 844,000 shares in the videogame retailer, meaning he now owns more than 42 million overall.
GameStop remains a 'Buy,' driven by strong leadership, a growing collectibles segment, and robust cash reserves supporting potential acquisitions. GME's Q2 adjusted EBITDA margin surged to 22% on a 130% y/y increase, despite headline revenue declines from strategic market exits and tough comps. Collectibles now comprise 45% of revenue, growing 57% y/y, and management's profit focus is evident in SG&A cuts and raised FY26 EBITDA guidance to at least $650 million.
| Specialty Retail Industry | Consumer Discretionary Sector | Ryan Cohen CEO | XETRA Exchange | 36467W109 CUSIP |
| US Country | 4,000 Employees | 26 Jun 2018 Last Dividend | 22 Jul 2022 Last Split | 13 Feb 2002 IPO Date |
GameStop Corp. stands as a specialty retailer dedicated to delivering games and entertainment products across various platforms including in-store and online points of sale. Established in 1996 with its headquarters in Grapevine, Texas, the company has expanded its presence to serve customers in the United States, Canada, Australia, and Europe. Through its diverse brand portfolio, including GameStop, EB Games, Micromania, and Zing Pop Culture, GameStop Corp. caters to a wide audience ranging from gaming enthusiasts to pop culture and technology aficionados. Further diversifying its offerings, the company has ventured into digital asset wallet and NFT marketplace activities, marking its stake in the evolving digital collectibles space. Originally known as GSC Holdings Corp., GameStop has evolved to become a central hub for both new and pre-owned gaming and entertainment products.
GameStop Corp. offers an array of products and services tailored to meet the varied needs of gamers and pop culture enthusiasts, including: