Take-Two Interactive Software, Inc. ( TTWO ) Q2 2026 Earnings Call November 6, 2025 4:30 PM EST Company Participants Nicole Shevins - Senior Vice President of Investor Relations & Corporate Communications Strauss Zelnick - Executive Chairman & CEO Karl Slatoff - President Lainie Goldstein - Chief Financial Officer Conference Call Participants Colin Sebastian - Robert W. Baird & Co. Incorporated, Research Division Douglas Creutz - TD Cowen, Research Division Christopher Schoell - UBS Investment Bank, Research Division Andrew Marok - Raymond James & Associates, Inc., Research Division Matthew Cost - Morgan Stanley, Research Division Eric Handler - ROTH Capital Partners, LLC, Research Division Edward Alter - Jefferies LLC, Research Division Michael Hickey - The Benchmark Company, LLC, Research Division Martin Yang - Oppenheimer & Co. Inc., Research Division Alec Brondolo - Wells Fargo Securities, LLC, Research Division Clayton Griffin - MoffettNathanson LLC Presentation Operator Thank you for standing by.
Although the revenue and EPS for Take-Two (TTWO) give a sense of how its business performed in the quarter ended September 2025, it might be worth considering how some key metrics compare with Wall Street estimates and the year-ago numbers.
CNBC's Steve Kovach reports on Take-Two Interactive stock plunging after announcing it is once again pushing back the release of the highly anticipated Grand Theft Auto 6 video game.
| Electronic Gaming & Multimedia Industry | Technology Sector | Strauss H. Zelnick CEO | XMEX Exchange | US8740541094 ISIN |
| US Country | 12,371 Employees | - Last Dividend | 12 Apr 2005 Last Split | 15 Apr 1997 IPO Date |
Take-Two Interactive Software, Inc., based in New York, New York, is a pioneer in the interactive entertainment industry, developing, publishing, and marketing innovative solutions for consumers globally. The company boasts a portfolio of distinct brands such as Rockstar Games, 2K, Private Division, and Zynga, delivering compelling action/adventure, shooter, action, role-playing, strategy, sports, and family/casual entertainment across console gaming systems, personal computers, and mobile devices including smartphones and tablets. Through a mix of physical retail, digital download, online platforms, and cloud streaming services, Take-Two reaches a diverse audience, ensuring accessibility to its wide range of products. Founded in 1993, Take-Two Interactive Software has continually adapted to the evolving landscape of interactive entertainment, maintaining its position as a key player in the global market.
Take-Two Interactive Software, Inc. offers an extensive array of products and services across various gaming and entertainment platforms:
Each product and service is carefully developed and published to meet consumer demands for quality entertainment across all gaming platforms, demonstrating Take-Two Interactive's commitment to excellence and innovation in the interactive entertainment industry.