Capcom's catalog-driven business model generated 84% of total unit sales and continues supporting long-term earnings growth. Capcom delivered its 13th consecutive year of operating profit growth and expects a 14th straight year in FY2027. Upcoming catalysts including Pragmata, Resident Evil Requiem, and Onimusha: Way of the Sword could support future revenue growth.
Capcom (CCOEY) might move higher on growing optimism about its earnings prospects, which is reflected by its upgrade to a Zacks Rank #2 (Buy).
Capcom: Earnings Are Growing Even Before The Big Releases
| Electronic Equipment, Instruments & Components Industry | Information Technology Sector | Kenzo Tsujimoto CEO | XFRA Exchange | 13916V107 CUSIP |
| JP Country | 3,976 Employees | 30 Mar 2026 Last Dividend | 13 Apr 2018 Last Split | - IPO Date |
Capcom Co., Ltd., established in 1979 and based in Osaka, Japan, is a widely recognized entity in the gaming industry, engaging in the planning, development, manufacturing, sales, and distribution of a diverse portfolio of gaming products. These products span several major categories including home video games, online games, mobile games, and arcade games, with operations extending both domestically within Japan and internationally. Capcom's business operations are organized into four main segments: Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses, each contributing to its stature in the global gaming market. Additionally, Capcom ventures into multimedia entertainment, adapting its game content for movies, animated TV programs, and merchandise, and invests in the growing esports sector.
Capcom Co., Ltd. offers a wide range of products and services through its diversified operational segments, each tailored to meet the demands of the evolving gaming and entertainment industry: